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- package main
-
- import (
- "log"
- "net/http"
- "os"
- "time"
-
- cache "tictactoe-api/cache"
-
- "github.com/gin-contrib/multitemplate"
- "github.com/gin-gonic/autotls"
- "github.com/gin-gonic/gin"
- uuid "github.com/satori/go.uuid"
- )
-
- func setupRender() multitemplate.Renderer {
- r := multitemplate.NewRenderer()
- r.AddFromFiles("index", "dist/index.html")
- r.AddFromFiles("join", "dist/join.html")
- return r
- }
-
- func main() {
- hub := newHub()
- go hub.run()
- cache := cache.NewCache(time.Minute*10, time.Minute)
- router := gin.Default()
- router.HTMLRender = setupRender()
- router.Static("/static", "dist")
-
- router.GET("/favicon.ico", func(c *gin.Context) {
- c.File("dist/favicon.ico")
- })
-
- router.GET("/ping", func(c *gin.Context) {
- c.String(http.StatusOK, "pong")
- })
- router.Any("/ws", func(c *gin.Context) {
- serveWs(hub, c.Writer, c.Request)
- })
-
- //
- //
- //
-
- router.GET("/join/:gameUUID", func(c *gin.Context) {
- c.HTML(http.StatusOK, "join", gin.H{
- "title": "Play Game",
- })
- })
-
- router.GET("/game", func(c *gin.Context) {
- c.HTML(http.StatusOK, "index", gin.H{
- "title": "Start New Game",
- })
- })
-
- router.POST("/game", func(c *gin.Context) {
- var game Game
- err := c.BindJSON(&game)
- if err != nil {
- c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
- return
- }
- game.Turn = game.Players[0].UUID
- cache.Set(game.UUID, game, 0)
- c.JSON(http.StatusOK, game)
- })
-
- router.GET("/game/:gameUUID", func(c *gin.Context) {
- gameUUID, err := uuid.FromString(c.Params.ByName("gameUUID"))
- if err != nil {
- log.Printf("UUID Parse Failed: %s\n", err)
- }
- game, found := cache.Get(gameUUID)
- if !found {
- c.Status(http.StatusNotFound)
- return
- }
- c.JSON(http.StatusOK, game)
- })
-
- router.POST("/game/:gameUUID/player/:playerUUID", func(c *gin.Context) {
- gameUUID, err := uuid.FromString(c.Params.ByName("gameUUID"))
- if err != nil {
- log.Printf("UUID Game Parse Failed: %s\n", err)
- }
- playerUUID, err := uuid.FromString(c.Params.ByName("playerUUID"))
- if err != nil {
- log.Printf("UUID Player Parse Failed: %s\n", err)
- }
- game, found := cache.Get(gameUUID)
- if !found {
- c.Status(http.StatusNotFound)
- return
- }
- _game := game.(Game)
-
- var player Player
- err = c.BindJSON(&player)
- if err != nil {
- log.Printf("Error: %s\n", err)
- }
-
- if len(_game.Players) > 1 {
- c.JSON(http.StatusBadRequest, gin.H{"error": "TicTacToe can only be played with two players."})
- return
- }
-
- _game.Players = append(_game.Players, &Player{
- UUID: &playerUUID,
- Name: player.Name,
- })
- cache.Set(gameUUID, _game, 0)
- c.JSON(http.StatusOK, _game)
- })
-
- //
- //
- //
-
- if os.Getenv("GIN_MODE") == "release" {
- log.Fatal(autotls.Run(router, "tictactoe.l3vi.co"))
- } else {
- log.Fatal(router.Run(":80"))
- }
- }
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