package main
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import (
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"log"
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"net/http"
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"os"
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"time"
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cache "tictactoe-api/cache"
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"github.com/gin-contrib/multitemplate"
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"github.com/gin-gonic/autotls"
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"github.com/gin-gonic/gin"
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uuid "github.com/satori/go.uuid"
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)
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func setupRender() multitemplate.Renderer {
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r := multitemplate.NewRenderer()
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r.AddFromFiles("index", "dist/index.html")
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r.AddFromFiles("join", "dist/join.html")
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return r
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}
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func main() {
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hub := newHub()
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go hub.run()
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cache := cache.NewCache(time.Minute*10, time.Minute)
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router := gin.Default()
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router.HTMLRender = setupRender()
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router.Static("/static", "dist")
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router.GET("/favicon.ico", func(c *gin.Context) {
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c.File("dist/favicon.ico")
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})
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router.GET("/ping", func(c *gin.Context) {
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c.String(http.StatusOK, "pong")
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})
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router.Any("/ws", func(c *gin.Context) {
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serveWs(hub, c.Writer, c.Request)
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})
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//
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//
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//
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router.GET("/join/:gameUUID", func(c *gin.Context) {
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c.HTML(http.StatusOK, "join", gin.H{
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"title": "Play Game",
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})
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})
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router.GET("/game", func(c *gin.Context) {
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c.HTML(http.StatusOK, "index", gin.H{
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"title": "Start New Game",
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})
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})
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router.POST("/game", func(c *gin.Context) {
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var game Game
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err := c.BindJSON(&game)
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if err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return
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}
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game.Turn = game.Players[0].UUID
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cache.Set(game.UUID, game, 0)
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c.JSON(http.StatusOK, game)
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})
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router.GET("/game/:gameUUID", func(c *gin.Context) {
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gameUUID, err := uuid.FromString(c.Params.ByName("gameUUID"))
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if err != nil {
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log.Printf("UUID Parse Failed: %s\n", err)
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}
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game, found := cache.Get(gameUUID)
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if !found {
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c.Status(http.StatusNotFound)
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return
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}
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c.JSON(http.StatusOK, game)
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})
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router.POST("/game/:gameUUID/player/:playerUUID", func(c *gin.Context) {
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gameUUID, err := uuid.FromString(c.Params.ByName("gameUUID"))
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if err != nil {
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log.Printf("UUID Game Parse Failed: %s\n", err)
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}
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playerUUID, err := uuid.FromString(c.Params.ByName("playerUUID"))
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if err != nil {
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log.Printf("UUID Player Parse Failed: %s\n", err)
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}
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game, found := cache.Get(gameUUID)
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if !found {
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c.Status(http.StatusNotFound)
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return
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}
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_game := game.(Game)
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var player Player
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err = c.BindJSON(&player)
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if err != nil {
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log.Printf("Error: %s\n", err)
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}
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if len(_game.Players) > 1 {
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c.JSON(http.StatusBadRequest, gin.H{"error": "TicTacToe can only be played with two players."})
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return
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}
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_game.Players = append(_game.Players, &Player{
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UUID: &playerUUID,
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Name: player.Name,
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})
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cache.Set(gameUUID, _game, 0)
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c.JSON(http.StatusOK, _game)
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})
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//
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//
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//
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if os.Getenv("GIN_MODE") == "release" {
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log.Fatal(autotls.Run(router, "tictactoe.l3vi.co"))
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} else {
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log.Fatal(router.Run(":80"))
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}
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}
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