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- package cache
-
- import (
- "sync"
- "time"
-
- uuid "github.com/satori/go.uuid"
- )
-
- // Item for caching
- type Item struct {
- Game Game
- Expiration int64
- }
-
- // Game object for binding with JSON POST body
- type Game struct {
- ID string `json:"id"`
- Player1 *Player `json:"player1"`
- Player2 *Player `json:"player2"`
- Turn *uuid.UUID `json:"turn,omitempty"`
- Draw *bool `json:"draw,omitempty"`
- Winner *uuid.UUID `json:"winner,omitempty"`
- Matrix Matrix `json:"matrix"`
- Tally []*Tally `json:"tally,omitempty"`
- NextGame string `json:"next_game"`
- PrevGame string `json:"previous_game"`
- }
-
- // Tally is a log of games won
- type Tally struct {
- Player Player `json:"player"`
- Matrix Matrix `json:"matrix"`
- }
-
- // Matrix is the game board and player uuids
- type Matrix [9]*uuid.UUID
-
- // Player object for binding with JSON POST body
- type Player struct {
- UUID uuid.UUID `json:"id"`
- Name string `json:"name,omitempty"`
- }
-
- // Cache is a simple in-memory cache for storing things
- type Cache struct {
- *cache
- }
-
- type cache struct {
- defaultExpiration time.Duration
- items map[string]Item
- mu sync.RWMutex
- onEvicted func(string, interface{})
- janitor *janitor
- }
-
- const (
- // NoExpiration For use with functions that take an expiration time.
- NoExpiration time.Duration = -1
- // DefaultExpiration For use with functions that take an expiration time.
- // Equivalent to passing in the same expiration duration as was given to
- // New() or NewFrom() when the cache was created (e.g. 5 minutes.)
- DefaultExpiration time.Duration = time.Hour * 1
- )
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