A simple TicTacToe app with Golang backend and WebSockets gluing it all together.
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package cache
import (
"sync"
"time"
uuid "github.com/satori/go.uuid"
)
// Item for caching
type Item struct {
Game Game
Expiration int64
}
// Game object for binding with JSON POST body
type Game struct {
ID string `json:"id"`
Player1 *Player `json:"player1"`
Player2 *Player `json:"player2"`
Turn *uuid.UUID `json:"turn,omitempty"`
Draw *bool `json:"draw,omitempty"`
Winner *uuid.UUID `json:"winner,omitempty"`
Matrix Matrix `json:"matrix"`
Tally []*Tally `json:"tally,omitempty"`
NextGame string `json:"next_game"`
PrevGame string `json:"previous_game"`
}
// Tally is a log of games won
type Tally struct {
Player Player `json:"player"`
Matrix Matrix `json:"matrix"`
}
// Matrix is the game board and player uuids
type Matrix [9]*uuid.UUID
// Player object for binding with JSON POST body
type Player struct {
UUID uuid.UUID `json:"id"`
Name string `json:"name,omitempty"`
}
// Cache is a simple in-memory cache for storing things
type Cache struct {
*cache
}
type cache struct {
defaultExpiration time.Duration
items map[string]Item
mu sync.RWMutex
onEvicted func(string, interface{})
janitor *janitor
}
const (
// NoExpiration For use with functions that take an expiration time.
NoExpiration time.Duration = -1
// DefaultExpiration For use with functions that take an expiration time.
// Equivalent to passing in the same expiration duration as was given to
// New() or NewFrom() when the cache was created (e.g. 5 minutes.)
DefaultExpiration time.Duration = time.Hour * 1
)